Creative Director (Jan 2017—Present)
Catastropieces is a 3D point-and-click puzzle game in which you build Rube Goldberg-esque machines in order to create art. It’s currently being developed as part of our Advanced Game Project class at the University of Southern California for the 2017-18 school year. In order to be accepted into the class, our game pitch and prototype had to pass through two rounds of judging by faculty and come out in the top 25% of the 21 pitched titles.
As the creative director, my main job is to preserve the original vision and direction of the game within our ~20-person team, but I also find myself assisting both our design and production departments at times. I have had to learn how to navigate the various social dynamics within our team and uphold morale through our development ups and downs. From recruiting team members to navigating copyright issues with a lawyer, I have gotten my hands in practically every part of the game development process.
As the game is still in development, there is no public demo currently available.